Doom 3 Best Mods



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  3. Doom 3 Pc Mods

Perfected Doom 3

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Absolute HD Mod - full compilation of best graphic mods for Doom 3. Doom 3: Redux Oct 28 2020 Released 2016 First Person Shooter Redux is a large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along. Your best bet is to buy standart doom 3. Cuz from what I remember looking into this, is to basicaly somehow mod BFG edition into regular ass doom 3, without all of it steam achievements and statisticks. As for mods, look into Perfected Doom 3. Mods, discussions and more by the Doom 3 Modding Community. Skin Mods for Doom 3 Doom 3. Skin Category Submitter Stats. Strelok's mod revamp Packs. Affiliation: 586 Studios. 87,872 points Ranked 47th. 45 medals 2 legendary 11 rare. Strelok´s mod mini update Packs. If you want to see just how far Doom’s engine can be pushed in terms of visual.

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Mod

Phantasm mod for Doom 3 - YAAAASSSS!

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Description:


PHANTASM BEYOND 2
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PHANTASM D3 Mod Collection Created by: Bladeghost Jon Ivan 2016
PHANTASM D3
PHANTASM BEYOND
PHANTASM BEYOND 2
PHANTASM D3 RAVAGED..PENDING TBA
This installation includes all three of of my Phantasm mods I've created into one package
Re-worked,and re-mastered.
for everone to enjoy without all the useless bullshit.
*Instructions are as follows:
download PB2 (obviously), Place the NeverDead_D3_mod folder in your DOOM 3 folder and launch from the mods menu PHANTASM BEYOND 2
Be sure your DOOM 3 game is patched to 1.3.1
****
Later on I've made it so that an expansion can be added by replacing one .pk4 for a posible ravager mod. for later.
Custom tunes have also been implimented to have your own music tracks play while in game with the PDA.
check the readme in the custom tunes folder for use
as with my other projects, Prometheus D3, and Blade Yautja.
Some added features include:
Nightvision: 'x key', thirdPerson toggle 'b key', sunglasses 'j key',and slo-mo 'home key' and stop time 'ins key'
and give_all (cheat) all weapons and full health 'p key' (don't cheat)(panic button) :) PDA =custom tunes (TAB key)
if the scenes are too bright you can adjust that in the autoexec.cfg in notepad and reduce the lightscale from 2.3 to something less.
because it can sometimes be too dark, so adjust accordingly (if) needed.
just some advice...take your journey carefully and don't try and rush through the levels, you may survive longer if you take your time.
otherwise run like hell if you have to...turn the lights down and the sound up and have great fun and enjoy! boyyyy!
be sure directX is installed on your system as well and have an open gl compliant video card.
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Developed and tested on windows 7 and tested on windows 10
I do also recommend a good game computer to run this as there are many resource intensive models and graphics.
but on average if you can run doom 3 this should work ok.
Thanks Everyone!
not too much ranting I hope, and anything I may have repeated is because it's important, just some info. ;)
all the best always! and Super Thanks!
I've put alot of work into this and I hope you can enjoy it for what it is and maybe leave a comment or rating or vote at moddb.
http://www.moddb.com/mods

/phantasm-beyond-ii-the-neverdead
I'd really appreciate that.
should you need to write me- Im at... mail to: scythewraith -at- hotmail.com Subject: TheNeverDeadGame2
to let me know how it all works out and your suggestions,opinions or thoughts, Much appreciated!
Bladeghost Jon Ivan - D3 ID Tech 4 Mod Artist.
Happiest Cheers!
Thanks all!.
J
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//Remember to save your progress often.... (F5) to save, and (F9) to Load.
Special Thanks goes out to CED2011 and BloodRayne Bastian, also HEX
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***********************************
Disclaimer:
IdTech4 is open source and the Author(s) have no affilitation with Silver Sphere Corporation, IdSoftware, or Universal Studios.
This is an independant project, for Phantasm Phans with no charge whatsoever. No gaurentees or warrenties, this project
is provided as is.
all rights reserved by their respectful owners, no charge may be incoured in any form
by any parties at anytime from this game mod. this mod is free of any charge. no exceptions.
this mod is for promotional and educational purposes only of its author(s)
for demonstration in artistic expression in a digital interactive format.
however private donatations would be welcomed and appreciated
as an artistic incentive for further education and developments.
Other than all the above, Thank you for your interest.
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Bladeghost_J 2016
End of Readme......................Thanks Everyone!


Not gonna lie - HAD - I mean absolute HAD to play this. The Phantasm series of movies are some of my favorite B flicks of all time and when I saw this, I absolutely knew without a doubt that I would play it and review it. So far, as of this writing, I'm only through the first section - not gonna lie - it was tough. If you're a fan of the movies (or even if you're not but it will make more sense if you've at least seen the first one) you are going to LOVE this mod. To the review baby!
Difficulty: 8
This started off pretty damn tough - of course, WHERE you begin has alot to do with it. I started in the first episode, as Reggie - with a shotgun, but no just ANY ole shotgun - this was two double barrels strapped together. At first, with the little fuckers from the other side biting at my ankles, I was having a bit of difficulty but once I got used to them I was golden. Then there were the zombies AND, the BALLS. HELL YA BABY!!! Those Balls kick ass. No lie. It's a hard mod. Save often. Enjoy. repeat. :-)
Design: 10
As I may have stated, I am a HUGE fan of the Phantasm movies and this looks fucking PHENOMENAL. If you are a fan, you WILL recognize where you are. You will know what you are looking at when you see that damn ball and from what I've seen so far, the author(s) of this mod went to GREAT lengths to make sure that they stayed as true to some of the sets in the movies as humanly possible. I am VERY impressed and I think you will be too.
Playability: 10
Holy CRAP, I plan on keeping on keeping on in this one. This has a lot of staying power with me - one, because, you know, It's Phantasm but TWO - and more importantly, it was REALLY well done. Great job my friend, great job.
Overall (Not An Average): 9
Mods for Doom 3 are honestly, few and far between and GOOD mods are even fewer and further between but this one offers fans of the movies, and those who haven't even seen the movies, a truly memorable experience. I admit, my experience with the movies gives me a little bit of bias but the fact that this mod was so well done and is so true to the experience of the movie is truly inspiring. I hope you all enjoy it as much as I am. :-)

Screenies!

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Doom 3 Bfg Edition Best Mods

Remember all those crazy-looking Doom 3 screenshots that sported HDR, soft shadows and Depth Of Field/Bokeh Filter? Well everyone, Sikkpin has just released the next version of his mind-blowing – and demanding as hell – mod, Sikkmod v1.2. The most important addition in our opinion is the inclusion of a number of replacement interaction shaders that use various parallax methods, thus offering better compatibility for those who are using high-res texture packs with heightmap support. You can view the entire changelog and download link after the jump.
Sikkmod v1.2 Changelog:
v1.2:

Doom 3 Pc Mods

Gameplay:
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– Added a cvar to select between normal, Doom, and custom max armor values. The values used are set through their respective def files.
– Added a cvar to select between normal, Doom, and custom ammo capacity values. The values used are set through their respective def files.
– Added a cvar to select between normal, Doom, and custom ammo clip size values. The values used are set through their respective def files.
– Added a cvar to toggle weapon awareness. Having weapon awareness on also reduces spread/recoil while zoomed in.
– Added a cvar to select weapon handling type meaning what kind of spread/recoil to use. Fixed means the values are fixed and variable means that the values increase as you continue firing. The mechanic is very basic but it works well enough for Doom 3 gameplay.
– Added a cvar to toggle the origin point where the player’s weapon projectile is launched from. Default means it uses what’s defined in the weapon’s def and “From Barrel”, of course, means all projectiles are launched from the weapon’s barrel. The Precise crosshair works with both methods.
– Added a cvar to toggle player fall damage on/off.
– Added a cvar to set the player’s movement speed. 0(Doom 3) and 1(Doom 1&2) are hard coded. 2(Custom) means it uses the values that are set in “pm_crouchspeed”, “pm_walkspeed”, and “pm_runspeed” cvars.
– Added a cvar to select between normal, Doom, and custom damage values. The values used are set through their respective def files. The Doom 1 & 2 values use the same math as use in the original Doom games.
– Added a cvar to select between normal, Doom, and custom locational damage scale values. The values used are set through their respective def files. Doom 1 & 2 mode means there’s no locational damage.
– Added a cvar to select between normal, Doom, and custom enemy health values. The values used are set through their respective def files.
– Added a cvar to select between normal, Doom, and custom weapon damage values. The values used are set through their respective def files. The cvar also changes enemy damage values.
– Added a new monster: Spectre. Basically just a pink demon with a custom skin. It randomly replaces the normal pinky based on value of “g_enemySpectreFactor”.
– Added two monsters from revility’s Demon Expansion Pack: The Baron of Hell and Pain Elemental. The Baron randomly replaces the Hellknight and the Pain Elemental randomly replaces the Cacodemon. Their appearance factor is controlled by the cvars: “g_enemyBaronFactor” and “g_enemyPainElementalFactor”, respectively.
– Cyberdemon no longer takes splash damage when “Cyberdemon Damage Type” is set to “All Weapons”, like in the original Doom games.
– Fixed “Precise” crosshair. It’s completely accurate now for all weapons.
– Added Chainsaw Stickage. This is to mimic the behavior of the Doom chainsaw where the view follows the monsters being chainsawed. Should make chainsawing lost souls and other monsters easier.
– Monsters now have a “pain chance” while hacking them up with the chainsaw. The pain animation overrides their melee attack similar to how it is in Doom 1 & 2. This is to make the chainsaw a more viable weapon and, not to mention, much more fun to use.
– Removed the chainsaw’s need for plasma fuel.
Graphics:
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– Fixed sun shafts shader.
– Fixed/improved a number of ao shaders. HBAO (low, medium, and high), ray marching, and vo have all been touched to either work better or to actually work correctly.
– Improved the look of the explosion radial blur shader.
– Some minor tweaks to the interaction shaders that will hopefully improve performance some.
– Went through every shader and fixed/tweaked various things where needed.
– Added a number of replacement interaction shaders that use various parallax methods. These are to maintain mod compatibility for those who are using high-res texture packs with heightmap support. It is recommended to use one of these shaders as opposed to the ones that come with any of the texture packs.
– Reverted all of the glass materials to their default states, so no more glass specular.
Interface:
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– Updated main menu with the new cvars
– Added a cvar to select between the use of Doom 3’s default hud gui and the custom Alpha hud. One thing to note is that “g_useDynamicHud” only effects the Alpha hud.
– Added a cvar to select between the use of Doom 3’s default player head model and the marine helmet as the player’s head.
– Moveable items now have collision sound effects.
– Fixed a bug in Delta1 where the outer ring of the reactor would move into place due to colliding with a medkit.
Those interested can download the mod from here.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email